Friday, June 5, 2009

E3 posts to ensue

My first E3 has come to a close! And now I'm off to Skype in my online journalism seminar presentation >< It's soooo early here. Anyway, my favorites from the show:

Playable
Bayonetta
  • I'm so happy the guys from the former Clover Studios are developing new IPs. Their latest work is a sassy, over-the-top, violent action game that follows the story of a witch named Bayonetta. Although Hideki Kamiya said they did not directly draw from their past games, it's not hard to pick up on echoes of familiar aesthetics.
Brutal Legend
  • I could not stop smiling while I was playing this game. The writing is brilliant and Eddie Riggs is a charming, hilarious stereotype of the rough-hewn rocker. The gameplay and abilities already have a fair amount of depth and are easy to pick up.
Scribblenauts
  • So ridiculously simple. So ridiculously understated. So much fun and definitely a favorite. Scribblenauts was a joy and a painful frustration as the game challenged the player to earn Starites by guessing which items could solve the puzzle presented on-screen. The item can literally be almost anything. At one point, I was trying to use a cheetah to stop a leprechan from beating me in a race. In a simpler puzzle, I was just trying to give a firefighter and a police officer tools they used on the job. The brilliance of Scribblenauts lies in the multitude of answers for a puzzle, whether they're obscure or obvious. You don't have to find the one word that will earn you the Starite, but use your creativity, which is a parameter that affects your overall score, to develop an answer.
HONORABLE MENTION:
Professor Layton and the Mysterious Box
  • Recommending this just because I want Nintendo to bring the rest of the Professor Layton series from Japan to America. Marketing staff at the Nintendo booth were asking E3 attendees to fill out surveys to get a better feel for if the series should be brought stateside. Even the rep at the Nintendo booth admitted the series's ability to make even the hardcore crowd glow with delight as they solve puzzles and move through the storyline. I really enjoyed the first Professor Layton, and the 2nd game is promising more of the same (with maybe more animated scenes).

Non-playable

Tom Clancy's Splinter Cell: Conviction
  • The fast-paced stealth is neat, but what really appealed to me about Splinter Cell is the transitions and story-telling. Objective and flashbacks are projected onto the environment (usually on the walls or ceilings of buildings)

Announced
The Last Guardian (aka, Project TRICO)
  • As with Platinum Games, Team ICO is another developer that I will always be happy to see showing off a new game. The trailer frames the story of the boy and his giant griffin/cat/chihuahua companion, and hints that this game will have roots closer to Ico with an emphasis on exploration. It seems to have potential to be heart-warming story with the usual darker undertones from Team Ico games, but for now I'm just hoping the mangy-yet-adorable griffin companion doesn't pull an Agro towards the end of the game.
Golden Sun DS
  • A series I thought for sure was long dead. I tried to stay professional during the conferences but I have to admit that the attendees in the next aisle over heard me flip out when the trailer for this started. It was a non-playable demo at E3 that was playable for about the five seconds it allowed the player to walk over a bridge. The menus were disabled during this time, too, so there's really no other news than it's announced. Isaac seems to be included in the game, but it's unclear whether he'll play the lead role yet again. The Djinn are back, and I have my fingers crossed for the same turn-based battle system.
Metroid Prime: Project M
  • The trailer looks so slick. Samus pulling off acrobatic combos and a narrative that goes beyond her wandering alone on an alien planet. Can't wait to see what Team Ninja will bring to the franchise and hear more about this title.

Saturday, January 10, 2009

Crimson Room - Superlite 2500 (DS)

by me. A MyGamer review. I *loved* this series when it was a Flash game, and have played the PSP version too. Surprisingly, I think the PSP version functions way more smoothly than the DS.

Fun frustration... sort of.

Note: This is a review of the Japanese version of SuperLite2500 Crimson Room. An English release for other countries has not been announced. If you’re buying the Japanese version, I would suggest knowing a small amount of Japanese.

You wake up in an unknown room with little to no recollection of how you got there. All you know is that you need to escape. This may be reminiscent of those days and nights in college, but for the Crimson Room series, it’s the very premise of the game.

The DS’s SuperLite2500 Crimson Room is Success’s port of Takagism’s semi-popular flash-based “escape-the-room” web games. The player is trapped in a room and has to MacGyver their way out by scrounging the room for items to use in a meticulous, detailed escape (hopefully, this is not reminiscent of your college days).

I was extremely pumped for this port because I was instantly reminded of how fun and rewarding cracking this series’ sense of logic could be. However, two large characteristics of these games were buried under the wave of nostalgia: feeling the frustration rise as you click every last pixel in order to find every last clue, and the sheer difficulty solving some of the puzzles. This game could easily have you running for an online FAQ.

The DS really lends itself well to the point-and-click genre, especially a game like this where heavy amounts of random clickery can lead you to a big clue. With the stylus, you can just tap around the room to investigate purposefully or just poke around until you find something (you can also use the D-pad for this purpose, but the stylus is much easier). But what I miss most from the original series is the in-game items menu. You find a lot of random crap to put in your inventory and have an equal amount of crap in the room to test your items on, so having easy access to your many puzzle pieces is key. The flash game did this by providing small icons of the items in a side-bar. In the DS version, you click the items menu button in the upper corner of the touch screen or hit R to access your inventory. This doesn’t sound like a big deal, but when you’re stumped and are testing out 5-8 items on your surroundings having to click into the menu, click the item (sometimes you need to click around a bit to get to it, too), then click out again, click around the room with the item equipped and THEN repeat until you find a solution can easily spread your patience a little thinner than usual. I realize the DS’s screen is much, much smaller than the average PC’s screen, and don’t know what constraints the developers faced with this, but I can’t help but think the original item sidebar could’ve provided a friendlier interface.<*>

The new navigation set-up also includes an optional thin, white frame around the touch screen that has small arrows pointing in the directions you can turn. The arrows didn’t make things any easier or any more difficult for me, so I usually just turned it off and went about my business.

Like most of the flash-based room games, the DS Crimson Room has no in-game music, and sounds are used as more of indicators for when you discover, unlock or mess something up. Both the graphics and audio are fairly barebones, but interestingly and eerily styled.

One of the nicest added features of the port is that you can actually save your progress, as opposed to angrily leaving the game’s window up in your browser when you go take a break. Each room has it’s own save file, so you can attempt multiple rooms at a time. And, of course, you don’t need to be tied to the Internet to play.

I definitely enjoy playing the “room” games at my own leisure, but being the penny-pinching gamer I am, it’s hard for me to recommend buying a game that is available for free online even if the game has a comparatively low price of $26 or so (that’s about the price it is for the Japanese version; there’s no mention of a release outside of Japan yet). If you are a fan of this series and the idea of having this game on the go appeals to you, I would definitely say go for it. There’s a $26 price to pay for freedom from your computer, and if the pros of the portable version (primarily being able to save) appeal to you, this game would also be a decent addition to your collection. It’s one of those games I enjoy going back to every now and then, especially when the finely detailed answers to the puzzles start to fade from my memory. But, if you’re concerned about the lack of new content in this port and have a PSP, you can check out the PSP version that has 4 new scenarios.

Navigational changes aside, it’s a true port with hardly any extras from what was offered in the online games. If you’ve never tried any of the escape-the-room games, you might want to evaluate some of the online game (or, as I like to call it, the full demo) before you buy and see if you even like the genre, because either way, you’re probably going to be pleasantly frustrated with this puzzler either at your PC or with your DS.

*In fact, I crossed over into super-geekdom for a second and screen-captured a shot of the Crimson Room online game and shrunk it to DS size to see if having the side-bar items menu was a feasible design. A crude test to be sure, but the result did not look terrible.


Thursday, December 27, 2007

go, go, go not cry, cry, cry

**spoiler for the Simpson Movie and the Harry Potter series --be warned** [also, +10 points if you can get the title reference :D]

I won't be the first to admit it, but I am in fact a crier. When I get overwhelmed, way too tired, or lose something precious, I turn on the faucet for a few minutes and let loose a good relieving cry. And after that I'm fine.

However, real-life events aside, there are not many media that make me cry. I've read loads of books (no Nicholas Sparks, thank you) and the only one that's made me have a sniffle was The Amber Spyglass. I didn't even shed a tear for now out-of-the-closet** Dumbledore or Sirius Black when I read the Harry Potter books.

Non-animated TV shows and movies fail as tear-jerkers for me as well (again, I've never seen The Notebook, but that's okay). Even in the saddest of events my mind just acknowledges, "ooh, that sucks. Really hope that never happens to me," and continues to watch the rest of the melodrama play out.

But animated movies? Holy Kleenex, Batman, grab the tissue box. For some reason these get me. Not all of them, but there are a few that have made me fight back tears in fear of looking very silly in front of my friends.

Last night, I watched the Simpson Movie on DVD with my friends. I had seen it before in theater once, and I knew there was one part I needed to be wary of watery eyes--the scene where Marge and the family leave Homer and Marge tapes over their wedding video.

I remember almost letting a few tears leak in theater, but I had to discreetly blot my nearly overflowing eyes even the second time through. It's just so unbelievably sad (granted Homer really did screw up that time). The way Marge's voice sounds even more scratchy than usual because you know she's been crying her eyes out before she recorded over the tape. How purely happy Homer and Marge seem in the last, not-taped-over segment of their wedding video, and how dark things have turned out to be. The way Homer seems so lost without his family. Just the whole way the seen is presented and the terrible feelings of separation that come with it... for some reason, it seemed more real than any super-sob story Grey's Anatomy or the OC could come up with.

I also remember watching the South Park Movie and being so surprised at how it could tug at the heartstrings. I wasn't brought to tears, but I felt so incredibly sad when Gregory died during La Resistance's raid, croaking his final words of, "La Resistance lives on." I mean, this is South Park. The potty-humor, make-fun-of-everyone, silly satirical cartoon. I was supposed to be laughing and rolling my eyes at the crazy, culturally-pointed jokes, not feeling upset that Gregory died.

Maybe that's why animated media is more emotionally effective than non-animated media for me. I have some kind of subconscious expectation of funny so when the sad moments come around they're more effective than usual. But, realistic videogames make me feel for the characters and story way more than any non-animated TV show or movie, like Ocarina of Time, many a Final Fantasy game, and Shadow of the Colossus.

Or, who knows, maybe all of this is because I'm a girl and like to talk about those icky "feelings" things.

The Post-Christmas Post

Weeks ago at the beginning of December, I handed my mom my official Christmas wish list. At the top of it--a Playstation Portable 2000 Core Set, valued at $169, with Final Fantasy Tactics: War of the Lions.

She laughed and scoffed, "I'm not getting you that."

I frowned. This wasn't the "I'm bluffing so I can really surprise you on Christmas" act; this was the full-blown "I hate your videogames, I'm really not getting you this, tough luck" cold shoulder.

It's not easy being a female gamer at Christmas time. Even when you ask your family for Super Mario Galaxy, they just shake their heads and buy you some boots. Don't get me wrong--boots and clothing are excellent gifts for me, but having the occasional $50, AAA title thrown into the mix would be awesome. However I will give my family bonus points this year. My mom and grandma made a well-intentioned attempt to buy the Final Fantasy Tactics game I asked for. But, one minor thing, they didn't include the PSP to play it on. D'oh.

Christmas is an important time to gamers everywhere. Holiday releases, the games of the year being named, and a time to get a whole new set of great games as gifts. Gaming is not a cheap habit, so at holiday times gamers appreciate a little help in expanding their libraries. Yes, even the girl gamers. You don't have to buy them the latest, most expensive system, but a game (preferably one for a system they have) is always appreciated.

I felt especially overlooked as a gamer today when I went shopping at Gamestop with my boyfriend. I was waiting in line while he was off playing a demo. I waited for a solid minute and when I stepped up to the cash register he came over to join me. The cashier then turned to him and asked, "Can I help you?"

The next seconds where wrapped in an awkward silence where the cashier recognized his mistake and that I, a girl, was buying something. He quickly repeated he was sorry about three times and the situation was dismissed with a few "no big deal/it's fine" from me.

The cashier's mistake didn't make me mad. I don't want to bitch about how discriminated against I feel as a female gamer because that's not the case at all. Gals are becoming more recognized as gamers, but there still are the few who forget (or in the case of the family, refuse to accept) there are geeky girls out there. I'm just a little upset that any credential I have as a gamer is often discredited simply because I have my lovely lady lumps.

So just remember to give any of the girl gamers in your life lots of love. (And a little respect of gaming knowledge and prowess wouldn't hurt either)

P.S. Special thanks to my boyfriend for the PSP Core Set. I love it and can't wait to play Final Fantasy Tactics :D

Sunday, December 9, 2007

Spike TV Videogame Awards

POSTED:
**post has results of Spike TV Videogame Awards

I'm not a big fan of Spike. The "20 seconds of a hot chick" doesn't really do it for me between commercial breaks of MXC (even though I have to admit, they do make putting away dishes look very attractive). But I'll usually listen when there's gaming awards involved. Hearing the general concensus of an official board of gamer judges has to reflect some kind of sentiment of the gaming community.

And thank goodness for the Internet because at home, we like to keep our number of channels to a minimum--like 7, or 8 if you count the Spanish channel that I can't really understand. Simply, and without snarkiness, I dont have cable, satellite, what have you. So I found what I needed on Kotaku, Internet gods bless their little hearts. Here's what happened:

Game of the Year
BioShock
Halo 3
Mass Effect
The Orange Box

Best Shooter
Call of Duty 4: Modern Warfare
BioShock
Halo 3
The Orange Box

Best Action Game
Super Mario Galaxy
Assassin's Creed
God of War 2
Ratchet & Clank Future: Tools of Destruction

Best Rhythm Game
Rock Band
Guitar Hero Encore: Rock the 80s
Guitar Hero III: Legends of Rock
Jam Sessions

Best RPG
Mass Effect
Eternal Sonata
Final Fantasy Tactics: The War of the Lions
Shin Megami Tensei: Persona 3

Best Driving Game
Colin McRae: DiRT
Forza Motorsport 2
Need for Speed ProStreet
Project Gotham Racing 4

Best Military Game
Call of Duty 4: Modern Warfare
Ghost Recon Advanced Warfighter 2
Tom Clancy's Rainbow Six Vegas
World in Conflict

Studio of the Year
Harmonix
Bungie Studios
Irrational Games
Valve

Best Graphics
Crysis
BioShock
Call of Duty 4: Modern Warfare
Mass Effect

Breakthrough Technology
Portal
Crysis
Halo 3
Rock Band

Best PS3 Game
Ratchet & Clank Future: Tools of Destruction
Heavenly Sword
Uncharted: Drake's Fortune
Warhawk

Best Wii Game
Super Mario Galaxy
The Legend of Zelda: Twilight Princess
Metroid Prime 3: Corruption
Super Paper Mario

Best Xbox 360 Game
BioShock
Halo 3
Mass Effect
The Orange Box

Best PC Game
The Orange Box
BioShock
Crysis
World in Conflict

Best Individual Sports Game
Skate
Tiger Woods PGA Tour 08
Tony Hawk's Proving Ground
Virtua Tennis 3

Best Team Sports Game
Madden NFL 08
NBA 2K8
NHL 08
Winning Eleven: Pro Evolution Soccer 2007

Best Handheld Game
The Legend of Zelda: Phantom Hourglass
Final Fantasy Tactics: The War of the Lions
Syphon Filter: Logan's Shadow
Puzzle Quest: Challenge of the Warlords

Best Game Based on a Movie or TV Show
The Simpsons Game
Naruto: Rise of a Ninja
Stranglehold

Best Soundtrack
Rock Band
BioShock
Guitar Hero III: Legends of Rock
Tony Hawk's Proving Ground

Best Original Score
BioShock
God of War 2
Halo 3
Mass Effect

Best Multiplayer Game
Halo 3
Call of Duty 4: Modern Warfare
Rock Band
The Orange Box


Most Addictive Game Fueled by Dew
Halo 3
Guitar Hero III: Legends of Rock
Team Fortress 2
Wii Sports

--All results from Kotaku.com, not your.family.games


Congrats, to Bioshock on game of the year--it was well-deserved. I'm also really happy to see Portal and Rachet & Clank pick up some kudos.

And best of all, Halo 3 did not run the show. In fact, it only got one award because I refuse to accept something branded with Mountain Dew as an actual award. When they sold their special "gaming fuel" with Halo 3's launch that was fine and tolerable, but commercialism can only go so far. Halo's single-player mode is run-of-the-mill, but the multi-player is pretty fun and reason enough to purchase it for your HaloBox 360. I'm happy to see an over-rated game didn't sweep the show.

Friday, December 7, 2007

Golden Compass movie shines until the last moment....

**ATTENTION!! If you have not read the Golden Compass/Northern Lights or Amber Spyglass books by Philip Pullman, OR HAVE NOT YET SEEN THE MOVIE, PLEASE STOP READING or continue at your own risk of SPOILERS. You've been warned ^_~ **

As a dedicated fan of Philip Pullman's His Dark Materials trilogy, I went and saw the Golden Compass movie the day it publicly debuted.

I was impressed by the presentation of daemons and alethiometer, how they streamlined the plot to movie format, the epic bear battle between Iofur and Iorek (long live the bear king), and the most incredible fantasy violence I have seen in a long time. Dakota Blue Richards was an engaging, lovable Lyra, and the supporting cast was solid. (Daniel Craig makes a damn good Asriel).

Computer effects and acting aside, what was even more impressive was how the movie skirted around the book's idea of the evil Magisterium. In the Golden Compass book, it's incredibly obvious (although I forget if it's directly stated) that the Magisterium is what we know as the Catholic Church. Lyra and her crew are directly fighting the Church. But this is only hinted at in the movie. Magisterium HQ is ominously architecturally comparable to a cathedral. Mrs. Coulter, played by Nicole Kidman, cunningly dances around an Adam and Eve allegory, telling the biblical story but not naming any names.

This was all fine and dandy--kind of. I respect the movie's choice (maybe it was the director's choice, but I don't know) of leaving out any specific material; there would have been even more outcry from Christian groups that have been protesting the movie**[Link]. But, it's kind of sad that movies, books, media can't make statements without such backlash.

Not to mention, these groups are missing the point. True, Lyra and Will kill God at the end of the trilogy. But it's not because of a blind hatred of God and Christianity. This is a statement about any kind of religion, and what can happen if the religious group becomes to overzealous.

The Magisterium is trying to spread and tighten its control over the entire universe and abolish free will. Free will. The very thing God gave to us in the first place. When religious rules and controls are taken to such absolute extremes, religion no longer becomes the guiding moral beacon it's supposed to be for people. It becomes constricting, repressing, and something to be very scared of.

Within the Magisterium ranks, it's not about being the most pious, it's about being the most powerful and having your policy pushed forward above all others. When politics takes over peace, piety and honest-to-goodness human passion--that's when you know something has gone wrong. I may be wrong, but I think this may be a warning from the author (an atheist who openly states his books "are about killing God"), just like 1984 and Brave New World were warnings for ways humanity should not go. That's what I, previously a Catholic schoolgirl for 8 years, took away from it.

Overall, for the movie's purposes, they handled the religious aspect very carefully and very well. Even the Catholic church thinks so.

However, I do have a bone to pick with this movie. I, of course, respect that the entirety of the book could not be neatly packaged into one feature-length fantasy film, but when there's about 10-15 minutes of crucial film and plot cut off at the end that's where I draw the line.

If you're reading this, you have probably seen the Golden Compass movie. Sweet. Then you'll remember after the end-all battle at Bolvangar, Lyra and Roger run off to rescue Asriel from murderous Magistrate officials. Lee Scoresby offers them a lift and they take off in the hot air balloon.

The movie eventually cuts to Lyra and Roger talking about what they still need to investigate and the future. Lyra asks her aliethiometer about Asriel, and when Roger asks about what it told her she said, "It says I'm bringing him what he needs."

Oh, how the foreshadowing pierced my heart, but I felt ready for what was coming next.

Lyra gave an uplifting soliloquy about upcoming events, and then the scene faded out, taking the whole movie with it.

I waited. The whole theater audience held their breath for a hopeful second, only to unleash a mighty sigh and mutters of disgust. Roger's death was completely left out of the movie. Despite Lyra's ending optimistic pep talk, I felt dirty and betrayed that I had been lead this far into the adventure only for it to be left incomplete and broken.

The scene was in the palm of the movie's theoretical hands. Lyra's one line had set the whole situation up so perfectly. "It says I'm bringing him what he needs." Oh, the agony and frustration.

MTV has an article about director Chris Weitz chopping of the ending. Even more interesting is the questions he answered about the movie from readers that explain his reasoning for the movie.
Yes, I’ll try to give you a reasonable answer, and an answer to a lot of other people who have asked the same sort of question. First, I haven’t “cut” the ending of the first book. I have only moved it to the beginning of the second movie. Some people are distressed by this, citing that the end of the novel is beautiful. Yes, that’s true. “And Lyra and Pan walked off into the sky.” But this ending was posing a problem for the (relatively few) audience-members who saw earlier cuts of the film. What is plangent and beautiful in the end of a novel can be confusing or off-putting in the end of a film.

For instance, people who hadn’t read the books (yes, these people exist! And they matter!) didn’t know if Lyra was in fact going to heaven. My job is to make sure that ALL of Pullman’s story will be told, not to flame out gloriously with one film. The juncture at which to leave audiences hoping for more was before Lyra sets off to find Asriel. She has fulfilled the intitial reason for her journey (to save her friend Roger), but there is a further tangible aim for her. Yes, I get that this means delaying some brilliant scenes from the book. But trust me, they would have been less brilliant if they had to meet the demands (as interpreted by the studio) of a movie-going audience for the end of the film. Whereas, difficult to handle/difficult to swallow material, which is to say dark material (no pun intended) can work perfectly well in the second film of a trilogy (cf. “Empire Strikes Back”). Trust me on this one, I was doing what I could to protect the integrity of these scenes and the overall story. Furthermore, I would not have done this without Pullman’s consent.

I can see where his concern comes from (having a movie that appeals to and is understood by all audiences), but I think if they were able to carefully construct the idea of religion, they should be able to easily articulate to an audience that Lyra is not going to heaven, but a city in the sky, a parallel dimension. I don't think that concept is to hard for the average movie-goer to grasp, but then again, I've probably read too many fantasy books and played too many RPGs.

So I guess I disagree with Weitz's interpretation. Roger's death easily would have established a better ending for a chance of a sequel. This ending is anticlimatic. Lyra's anguish and determination is what springboards the reader into the second book of the trilogy, and would have served the movies just as well (unless they're completely throwing the idea of finishing the trilogy in movie form... which I can completely see happening).

I can see where the movie might have wanted to end on a more upbeat tone. But even with Roger's death, it could have ended on a solid, semi-uplifting note (I swear, I don't like seeing people die and I don't have it in for this Roger kid, but the book's story is just so more compelling, dramatic and emotional that the film interpretation). They could have played out the betrayal scene with Roger's death, then Asriel and Coulter crossing over into Citagazze, and then have Lyra give her "rah-rah Pan-and-I-are-going-to-find-the-truth" speech and then cross the bridge. End film. Would take up an extra 30 minutes max, making it about a 2.5 hour, not to mention more worthwhile, movie.

Honestly, I think that would have worked fine. It still would have been an okay note to end on. Not a full-blown, feel-good, warm-and-oh-so-tickly-fuzzy Disney moment, but it would have been equivocal to any ending of the LotR movies feeling-wise (somber but determined tone... now that I think about it, the Golden Compass movie had an Enya-like song in its credits, just like LotR had one on their soundtrack... oh, New Line Cinemas, you crazeh). It's all right for a movie to end on a bit of a dark note, especially if the adventure is promised to continue in a second book/movie.

Speaking of a second movie, now remains the question--will there be one? Rumblings on the Internet suggest a Golden Compass movie sequel is already lined up for 2009, but New Line Cinemas is waiting for the box office numbers on the Golden Compass.

Although I hate to doubt this possibility, I give a very solid "probably not," and hope that I'm horribly wrong.

As I mentioned before, the Golden Compass movie had a very lackluster ending, which is already bad news for a sequel.

But there is a much more powerful reason for why the rest of the trilogy won't see the silverscreen, and that returns to the religious reasons discussed earlier.

I have to admit, I was surprised with how cool the Catholic church was with this first movie. But that's just because Catholicism wasn't explicitly mentioned or stated, and no direct references were made. The Golden Compass has plenty of wiggle room to do this. The Subtle Knife and especially the Amber Spyglass do not have such luxury. From here on out Lyra and Will's ultimate task just becomes more and more apparent. I guess the movies could still have the Magisterium masquerade with this sort of unnamed anonymous religion, but from the books, everyone, including the Church, already knows it's THE God they are going to destroy. Simply, too much controversy. Too much mess.

And there is so much to capture in the Amber Spyglass. I really don't know if it can be crammed into one film in a way that does the grand finale justice. Aside from taking down Metatron, Will and Lyra also go to hell and back, Mary (another Biblical character, God help us) finds the strange elephant-like creatures and sraf, Pan and Lyra are separated, there's drama with secondary characters, and, most importantly, Lyra and Will's kiss. A very pivotal point to the ending and the importance of this kiss can easily be lost in Hollywood's oft-taken "romanticize everything" approach.

If they do go through with the rest of the trilogy, you can bet I will pay that $9 movie ticket to be there.

*EDIT: Holy cow this is a helluva long post... and I wanna sleep right now. So I'll edit this tomorrow, in the morning/afternoon.

Monday, December 3, 2007

analytics and me

I recently tagged Google Analytics to one of my blogs, your family games (YFG).

BIG mistake.

Anything that causes you to question exactly why your writing is a big mistake. Or maybe it's not. Realizing things about yourself isn't a horrible thing. It's helpful to the personality and how you live, just hurtful to the ego.

Okay, time to clarify.

Last April, I purchased the domain name yourfamilygames.com with the hopes of starting a website that would serve as an online resource for parents to learn about their child's hobby of videogames. There's been too much of a mess in the media about how games are violent and playing Grand Theft Auto will turn everyone into a feral mass murderer. As a gamer, I know other people who play games and they come from all demographics. Almost all of them play M-rated titles and are awesome human beings. When a child picks up a game with questionable content, their parent needs to be aware of it, so they can talk about it and the child understands what in the game is socially acceptable and what isn't. I'm not promoting violent games, I'm trying to say their not as harmful and horrible as anti-videogame activists claim. I truly believe in this cause.

Then I decided I'd track the traffic of my blog by using a service from IceRocket. It's a nifty little add-on. The tracker tallies all the hits and visits I get and breaks them down by search terms, country, IP address, even browser and screen resolution. When I update the site I typically garnered a few hits a day and that made me happy.

But recently, YFg and me have been in a slump. I had just written tons of holiday buying suggestions that occupied the hours before and after I ran off to work at UPS. I couldn't figure out what to write next. I hadn't been happy with the reviews I was writing lately. I was burnt out from guides (but if I had pushed laziness aside I probably could have churned something else out). There were other projects I had put on the backburner that were glaring at me with frothing disgust.

And then I did it. On a whim one morning, I copied and pasted the Google Analytics code into my website.

A couple days later, I decided to crack open Analytics for the first time and see how it worked. I love playing with new toys, so I was pretty excited. Analytics had recorded hits from the past few days, among other data. But there was one fateful link that really changed everything. The statistic that showed you how much time people had spent at your blog before leaving. Interested and amused Google collected such datum, I clicked it.

I knew the results weren't going to be pretty, but I wasn't prepared to see that 70% of my visitors didn't linger any longer than 10 seconds. 10 measly seconds. That's an official NASA blast-off countdown. That's how long it takes to nuke stuff in my new microwave's highest setting. That's not long at all.

It was really disappointing to see that no one reads the blog I had put so much time into.

Then a thought dawned on me. Of course, it was an idea we had discussed in my yoga teacher training class. Was I writing for the noble cause I mentioned earlier, or was I writing for attention, for me? Did I really care about family videogaming or did I just want random strangers on the Internet to give me some love? I hate to admit it, but I think the last few weeks it's been for the latter reason.

So I've decided. That kind of thinking just won't do. Writing informatively shouldn't be for yourself. It should be for others--for the truth. In this mad world we live in, the truth is very important and oftentimes lost or not even pursued. The truth is something to be shared simplistically, not to be used as a mere springboard for attention (but if you hit a big enough truth that's bound to happen).

Now, most of the writings on YFG are opinion, and that being said, they cannot be the absolute authority on gaming (in fact, I laugh at that idea; reading your gaming news from one source isn't too different from reading political news from one source).

Still, it's interesting that something as simple as lines of code for a hit counter can make you rethink and reevaluate yourself as a writer and a person. It's like everything else in my life--I tend to think too much about things.

And now that I'm done writing about this small experience of mine, I'm going to try to take all of this lofty talk about the "truth" and put it to use.

namaste and congrats if you read this whole thing *gives cookie*